Simultree
Simultree is an incremental game about running a life simulation.
Features:
- Run simulations to experiment with some entities that are trying to survive by eating fruits and reproducing.
- Unlock items and upgrade inside a tech tree.
- Compete in an online leaderboard.
A game made in 3 days for Mini Jam #186 (Theme: Evolution, Limitation: Failure is progress).
Everything has been made during the jam by PIPAPOU.
Except: m6x11: a font by Daniel Linsen
Wishlist the game on Steam!
Updated | 1 day ago |
Published | 10 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | PIPAPOU |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | 2D, Clicker, Idle, Incremental, Life Simulation, Mouse only, Pixel Art, Short |
Comments
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Both my 10 & 12 run scores got deleted.... :(

Dimava's right: Server side validation's desperately needed to validate scores.
Edit: Got it down to 9 rounds :)
The first round needed to be at least 13 points, and I had to beeline straight through the left path. Had to restart the run if I couldn't hit the Circle before I started Run #4.
Then I stuck with one side of the circle whilst picking up the Angel Ring, Watermelon & Birth Certificate. Filled up the end of the circle first, before filling in the rest of the circle, and then working back upwards.
i need a full version, so much potential !
Thank you, be sure to wishlist on Steam if you wanna see more!
i do !
There is one bug that fully crashes the game:
I was trying to go for a 8 run (its very very difficult as you need insane luck) and i used the go to menu button, and then re-entered, as its just faster to do then refresh the page each run, but then after i did multiple runs, it randomly crashed, (and gave an error that just said the same thing for like 30 lines, forgot to copy it mb)
I personally think somewhere in your code, you don't exit the loop of the game, (like when you press the menu button, it doesn't do loop break on the gameloop, so the loop is still going on, while it doesn't need to anymore) and when you start a new game it just opens a game loop in the menu loop, doing this multiple times probably hit some limit from your coding language, and made the program stop, crashing the game.
Just want to let this know, nice game and fun to try and find a good strat for, if there is an early access for the steam game, lmk i would really want to be involved into the process of a game genre that i genuinly like (this is exactly what ive been looking for, very little games mix these elements so well)
edit: lag also impacts the game, so maybe use delta time for hunger as well, as my hunger wasn't gone when I ate only one food (this normally kills the entity, giving 10 more points) (screenshot below shows result, this can normally not happen)
Thanks for the report!
I know the game crash when you go back to main menu and the simulation is not finished, it's probably that.
I'm using delta time everywhere, lag should not impact the game. Maybe there was 2 fruits on top of each other, that's why the entity didn't die?
Thank you for playing and glad you're enjoying the game! There will be no early access but probably some public/private playtests. If you want to participate, join the discord server. (There's no channel for simultree yet, I will create them this week when I'll officially announce the game)
Thank you for your comment.
1: alr that might be it, I don't know the backend and if its a known bug, its probably that bug.
2: that is good reasoning, but thats why I included the screenshot, I had 3 points, and didn't buy anything (you can see that because of the price for the next one being 1). And (atleast in that version) you got 3 points every fruit your character ate. Maybe the detection only half worked, and removed both at the same time, giving the entity 2 food worth of hunger back while only giving me the rewards for one fruit? But that would be pretty wierd.
I'll join the discord server, and thank you for being an amazing dev.
GG (12 simulations)
edit:
10 simulations, holy it stacks up fast, if you just get the one with +5 for dead and the foods, and going low to up, you gain fast fast.
Also could you maybe remove the 43 place from me, cause otherwise i have 2 places (named myself 444knuffelmac), and i also don't want to clog the leaderboard.
edit 2:
9 simulations, same name, so could you also remove my 10 simulations time.
strat used:
get 13 food in the first simulation (3 from eating, 10 from dying)
start second simulation, and after it finished (so you have 20-26 points) buy the food spawned in beginning upgrade, and the entities in beginning +5 upgrade
start thirth run, and buy the left path, get banana, and get close to/get the +5 thing
start fourth run, get the +5 thing, , and maybe (i dont know if its possible) get the watermelon
start fifth run, get the watermelon, and the reproduction ring
from this point on i don't know the precise path, but just skip the +100 paper as you can't use it (I don't think any of my runs used it, as it is hard to get more entities), probably the full bottom part should be filled first (except the +100) and then the food spawn speed, and the time limit, those 2 help an immense amount, after that the food capacity, and the amount of entitities, ending of with the vision.
Why vision as the last one? Because vision is not really that usefull if you have so many entities, maybe it could be a bit more in the front, but it is better with 1-2 entities.
when to restart:
1: when the entity doesn't get 9 points or more in the first simulation
2: when the amount of points you have in simulation 2 total (so simulation 1 and 2 together) is lower than 21
3: you don't have the +5 thing before simulation 5
more precise information:
run 1 and 2 get lucky and you NEED 21 points, otherwise its 100% dead, the population upgrade is very usefull with the amount of food you have. the other 5 points don't matter for this part (this means that 1 run can be no food, but the other needs to be 4 food or 1 food (1 food = 13 points)
thirth simulation: 45 points requirement at least (get banana)
fourth simulation: 70 points atleast (get angel ring)
In addition with fourth simulation angel ring, try to get close to watermelon, I don't know if fourth run watermelon is possible tho
In total you need: 2628 points
this is because the price goes up by 1 (so n = n+1 every upgrade) and there are 72 nodes (last price is 73, as you beat the game)
inconsistant run: can not solve because i do not understand the food cap, I don't see its use, as I tried it with an entity that was alone, and it ate 11 food (food cap is 10) and the run kept going
Why there is a leader board entry telling me to comment?
It's a cheater looking for attention, don't mind him. He keep reposting when I delete his leaderboard entry.
Please make the game pseudo-random and use servers side validation for scores
All the game data is just a list of upgrades made on each day after all, and there is no need to validate any scores above 10
Top name on leaderboard was literally "Stop resetting the darn leaderboard" lol
Just posted a comment about the leaderboard issue. I'm using an external leaderboard system, I cannot do any server-side validation (also I wasn't expecting more than 100 people playing the game omg).
Yeah some people are cheating on the leaderboard to say things like that or worst, to say racist stuff, so annoying.
There is currently an issue with the leaderboard. Instead of deleting the worst entries it is deleting the first entries. I have deleted some entries manually so it should work for some times, and the creator of the leaderboard application will do a proper fix withing 24hours. Thanks for understanding!
Fun game and polished game!
I like the iteration of getting more points as I play.
Awesome game! I redid it a few times to get to 9 simulations, I would love to see a much longer version of this game to attempt to refine. Well done, this is one of the best browser based games I've played in a while.
Thanks a lot! Since people seems to enjoy it I will continue to work on it!
fun game. I would recommend simulation speed as one of the node items and also to make it multi pronged nodes required all previous. This would make the game last longer. It was super easy to get to the bottom of the tree. You can run the game in 8x speed and get to the bottom of the tree in less than 5 minutes.
Fun game overall
Thank you!
Putting simulation speed as a node is a great idea. I have others ideas to increase the game duration but didn't had time to implement them during the jam.
Great game for a jam project. Well done
unique simulation, cool game!
I'm assuming the lowest scores are VERY good early run luck...
very awesome
Cool game
Very fun game! Garborbo enjoyed it greatly!
Thank you Garborbo!
Very cool game, well done!
Thank you! :D
fun game
Thanks, glad you enjoyed!